|Title||Black Ops II Launch Campaign|
|Agency||SapientRazorfish North America|
|Campaign||Black Ops II Launch Campaign|
|Brand||Call of Duty: Black Ops II|
|Date of First Broadcast/Publication|
After successfully making MW3 the biggest entertainment property in 2011, our challenge for 2012 was to exceed the prior record-breaking year:
For Black Ops II we expanded the digital ecosystem and built upon the dynamic community driven hub to deliver the continuity across the marketing beats by:
TEASE - Classified Dashboard
The strategy was simple; create a rich user experience to engage and leverage the core in spreading buzz and anticipation.
The execution was made successful by creating a Classified Dashboard by way of an interactive hub. There was no Black Ops II branding, but rather daily leaks of video clips, looped animated gifs & images, sounds bytes, etc.. All elements were teased - from the future weapons to the reveal time and date, user intrigue was imminent. With each new asset social networks blew up within seconds with fan trying to decipher the clues.
We utilized FPS Russia, a top 10 youtube channel, with a secret Quadrotor prototype video demo. It teased at Black Ops II future technology and featured a t-shirt with ‘Tacitus’ logo, the weapons manufacturer from the game. Logo was also on the tease site with no direct connection to the video, leaving users to find all the pieces and make connections/assumptions.
Social Media Post
Created a unique and highly designed infographic to activate the core and have them reminisce about the excitement of the original Black Ops Nuketown Multiplayer map. Drove excitement and pre-order of Black Ops II
Mobile focused on Video Views, resulting in 40% of all you tube video views coming from mobile.
Global bar provides addition call to actions to pre-order. Persistent sharing tools and links out to the full Black Ops II ecosystem and social community.
Launch Campaign included live video and social feeds from Germany multi-player event, new destinations for gaming trailers and tv spots, and a launch site that harnessed the worldwide excitement around the midnight launch of the game. Live streams from around the world and massive social engagement led to record-breaking site traffic and sales.
|Interactive Development||Dana Onel|
|Interactive Development||Alok Rao|
|Interactive Development||Travis Higdon|
|Project Manager||Melissa Yu|
|Project Manager||Dawn Fang|